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Map layout
Updated 05 Apr 2018
Upper levels:
QuArK Information Base
1. Introduction to QuArK
1.4. Map-editor in QuArK

 1.4.9. Map layout

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These are the different map-layouts you can work in. Some might be easier to understand than others, but that's up to you to choose one you like. You will always be able to switch between layouts when you're working. See 'Layout menu' on how you change between these.

However, you should be aware that rotating the 'Compass and Zoom' will affect all 2D-views, so the X,Y,Z axises will correspond to the angle of the compass. If you use the 4-views layouts, you should not need to change the angle of the compass.


 Index


 Classic layout

Decker - 05 Apr 2018   [ Top ] 

Upper area is side-view (X,Z)
Lower area is top/down-view (X,Y)


 3 views layout

Decker - 05 Apr 2018   [ Top ] 

Upper left area is side-view (X,Z)
Upper right area is full 3D-view (X,Y,Z)
Lower area is top/down-view (X,Y)


 4 views layout - type A

Decker - 05 Apr 2018   [ Top ] 

Upper left area is front/back-view (X,Z)
Upper right area is left/right-view (Y,Z)
Lower left area is top/down-view (X,Y)
Lower right area is full 3D-view (X,Y,Z)


 4 views layout - type B

Decker - 05 Apr 2018   [ Top ] 

Upper left area is full 3D-view (X,Y,Z)
Upper right area is top/down-view (X,Y)
Lower left area is left/right-view (Y,Z)
Lower right area is front/back-view (X,Z)


 Full 3D layout

Decker - 05 Apr 2018   [ Top ] 

The entire area is full 3D-view (X,Y,Z)



Copyright (c) 2022, GNU General Public License by The QuArK (Quake Army Knife) Community - https://quark.sourceforge.io/

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