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CSG - Computed Solid Geometry
Updated 05 Apr 2018
Upper levels:
QuArK Information Base
2. Map editing
2.7. Map compiling errors

 2.7.1. CSG - Computed Solid Geometry

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This page lists various encountered errors, that may occur during the CSG map-compiling phase.

The following games that QuArK supports, are known to use a CSG map-compiling phase:

GamePossible program-names
Half-Life CSG.EXE, HLCSG.EXE

 Index


 Parsing error

Decker - 05 Apr 2018   [ Top ] 
Error: parsing entity 3, brush 0, side 2 : expecting '(' got '32'

Getting an error similar to the above, usually means that the .MAP file isn't in the correct format, for the build-tool to understand.

Please check:

  • Are you using the correct build-tool for the correct game?
    For instance, it is of no use, to have a Quake-1 build-tool compile a Quake-3:Arena .MAP file, as the internal structure in the Quake-3:Arena .MAP file can't be understood by the Quake-1 build-tool.
  • Have you set up QuArK to the proper game-mode?
    Make sure that you have selected the correct game-mode, for the game you want to make maps for.
  • Did you try to convert a game-A .MAP file to a game-B .MAP file, using QuArK?
    QuArK can't always do a useful conversion of .MAP files, from some game to a different game. When doing this, you should experiment alot to see what can and what can not work.



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